One aspect of Animal Crossing that I have always loved is the escapism it provides. While real life is packed with stress and responsibility, the responsibilities in-game are minimal and without much consequence. If you want to pay off your mortgage to get a bigger house, you are free to do so, but there is no punishment if you don't. The incentive comes from whatever the player chooses to invest their time in.
Interestingly, the only things that could count as consequence in-game comes from taking things too fast. If you run everywhere, to get places quicker, the lush green grass begins to wear down and give way to the brown ground. Sometimes, you even fall over. If you don't visit your town regularly (the game performs in real-time), villagers may leave and weeds will grow, but they are easily plucked away.
Ultimately though, I think the main appeal of Animal Crossing is the freedom it allows. The objectives are loose, and the player is free to do as they please - be that plant a million apple trees or just spend all their Bells (in-game currency) on paintings.
No comments:
Post a Comment